The following is the complete Spell list for Hallowed Ultimatum. Casting a spell in HU is fairly basic: pay the necessary MP, focus your energies on your target and attack! Damage is determined by rolling the necessary dice and multiplying the result by the caster's Magic (MAG) stat. After damage is calculated, weaknesses and resistances are factored in; a target(s) that is weak to an elemental spell takes 1/5th more damage, while a target(s) that is resistant to an elemental spell takes 1/5th less damage.
Elemental weaknesses and resistances are as follows:
Fire > Ice > Lightning > Earth > Air > Water
Light > Dark
Dark > Light
Fire - resistant to Ice, weak to Water
Ice - resistant to Lightning, weak to Fire
Lightning - resistant to Earth, weak to Ice
Earth - resistant to Air, weak to Lightning
Air - resistant to Earth, weak to Water
Water - resistant to Fire, weak to Air
Light - resistant to none, weak to Dark
Dark - resistant to none, weak to Light
Here's the Spell list..
Spells | |||||
Name | Level | Type | Element | Cost | Damage |
Fire | 1 | Black | Fire | 10 | (1d10)MAG |
Fire 2 | 2 | Black | Fire | 20 | (2d10)MAG |
Fire 3 | 3 | Black | Fire | 30 | (3d10)MAG |
Flare | 4 | Black | Fire | 50 | (4d20)MAG |
Ice | 1 | Black | Ice | 10 | (1d10)MAG |
Ice 2 | 2 | Black | Ice | 20 | (2d10)MAG |
Ice 3 | 3 | Black | Ice | 30 | (3d10)MAG |
Tundra | 4 | Black | Ice | 50 | (4d20)MAG |
Bolt | 1 | Black | Lightning | 10 | (1d10)MAG |
Bolt 2 | 2 | Black | Lightning | 20 | (2d10)MAG |
Bolt 3 | 3 | Black | Lightning | 30 | (3d10)MAG |
Storm | 4 | Black | Lightning | 50 | (4d20)MAG |
Quake | 1 | Black | Earth | 10 | (1d10)MAG |
Quake 2 | 2 | Black | Earth | 20 | (2d10)MAG |
Quake 3 | 3 | Black | Earth | 30 | (3d10)MAG |
Tremor | 4 | Black | Earth | 50 | (4d20)MAG |
Aqua | 1 | Black | Water | 10 | (1d10)MAG |
Aqua 2 | 2 | Black | Water | 20 | (2d10)MAG |
Aqua 3 | 3 | Black | Water | 30 | (3d10)MAG |
Tsunami | 4 | Black | Water | 50 | (4d20)MAG |
Aero | 1 | Black | Air | 10 | (1d10)MAG |
Aero 2 | 2 | Black | Air | 20 | (2d10)MAG |
Aero 3 | 3 | Black | Air | 30 | (3d10)MAG |
Tornado | 4 | Black | Air | 50 | (4d20)MAG |
Cure | 1 | White | N/A | 10 | (1d10)MAG |
Cure 2 | 2 | White | N/A | 20 | (2d10)MAG |
Cure 3 | 3 | White | N/A | 50 | (2d20)MAG |
Regen | 3 | White | N/A | 35 | 1d12 per turn |
Esuna | 1 | White | N/A | 20 | Cure status ailments |
Dispel | 2 | White | N/A | 20 | Destroy barriers |
Life | 2 | White | N/A | 30 | Revive fallen ally at 1/2 max HP and MP |
Life 2 | 3 | White | N/A | 90 | Revive fallen ally at full HP and MP |
Haste | 1 | White | N/A | 10 | Speed up one ally |
Slow | 1 | White | N/A | 10 | Slow down one enemy |
Stop | 2 | White | N/A | 30 | Stops one enemy |
Lockdown | 3 | White | N/A | 60 | Stops all enemies |
Barrier | 1 | White | N/A | 25 | Reduces physical damage from one ally |
Shell | 1 | White | N/A | 25 | Reduces magic damage from one ally |
Reflect | 3 | White | N/A | 30 | Reflects all magic from all allies |
Shield | 3 | White | N/A | 50 | Reduces physical and magic damage from all allies |
Drain | 2 | White | N/A | 35 | 1d12 per turn |
Comet | 1 | Celestial | None | 50 | (2d20)MAG |
Starstorm | 2 | Celestial | None | 60 | (4d20)MAG |
Nova | 3 | Celestial | None | 80 | (6d20)MAG |
Supernova | 4 | Celestial | None | 100 | (8d20)MAG. Cannot miss |
Holy | 1 | Celestial | Holy | 50 | (5d6)MAG |
Holy 2 | 2 | Celestial | Holy | 80 | (10d6)MAG |
Pain | 3 | Celestial | N/A | 70 | Inflicts poison, blind and silence to one enemy |
Meltdown | 1 | Celestial | None | 30 | (1d6)MAG, Vit. 0 to one enemy |
Exile | 3 | Celestial | None | 60 | (2d6)MAG, Vit. 0 to all enemies |
Abadon | 3 | Celestial | Dark | 100 | (7d20)MAG, auto-kills Holy targets |
Unspoken | 4 | Celestial | Dark | 150 | (10d20)MAG, inflicts Vit. 0 and Pain |